The archive allows you to see all of our episodes for the podcast on a single page. To listen to an episode or read its shownotes, click on its title ro “read more”.
To see the shownotes and images for our recent episodes, see the podcast’s main page. Another place to see a complete archive is our show’s iTunes listing.
GC35: Enhancing Millennial Performance at Work | with Aaren Terrett
We are in the early years of a fundamental demographic shift. The Millennial generation — which is even larger than the massive Baby Boom generation — now makes up a third of the workforce. As younger millennials continue to graduate from college, their...
GC34: 8 Gamification Resources for Talent Acquisition
For several years, recruiting has been one of the business processes that has best leveraged the potential of gamification. According to a recent article in HR Magazine, gamification can be an effective strategy for talent acquisition because of the power...
GC33: Playing a Better Game of Business | with Simcha Gluck of FreshBiz
Gamification concepts continue to be integrated as part of normal business practices; sometimes it’s as subtle as taking inspiration from certain game elements when tweaking a business process, and at the other end of the spectrum, sometimes it’s...
GC32: Engaging Employees as Brand Ambassadors | with Ivan Tsarynny of PostBeyond
Social media has a powerful effect on company sales and recruiting efforts. But just having a corporate communications person post things on Facebook, LinkedIn, and Twitter doesn’t actually bring results. On social media, people pay attention to people,...
GC31: Gamified Goal Setting in the Enterprise: Helping People Win at Work | with Kris Duggan of BetterWorks
Focusing on goals establishes a business culture of innovation and collaboration because you are measuring ongoing operations, not a single point in time. For organizations to drive better performance, goal setting should be done frequently, and should...
GC30: The Game of Benefits | with Dr. Ann Clark and Erin Krehbiel of ACI/MacroLife
Gamification and mobile technology can both make it easier for employees to use their benefits, and provide the motivation to make it what they want to do. In past episodes of Game Changer, we’ve looked at some gamified applications related to certain...
GC29: GamifiKaizen: Using gamification for continuous improvement | with Gal Rimon of GamEffective
Longtime listeners of Game Changer know that gamification isn’t about rewards and competition. The most effective gamification makes use of intrinsic drivers to engage employees. GamEffective strives to be the “Fitbit of work,” taking the place of...
GC28: Gamification in Human Resources | with Mario Herger
The new book Gamification in Human Resources highlights several dozen examples of how organizations are using gamification throughout the employee life cycle to recruit, develop and evaluate talent – and it gives you the tools necessary to begin or expand...
GC27: Gamify New Hire Onboarding | with Mohit Garg from MindTickle
MindTickle enables businesses, trainers and individuals to transform their existing online content (presentation slides, videos, and documents) into an interactive learning experience. MindTickle engages the learner and makes learning efficient, effective...
GC26: Online Leadership Training Game | with Kevin Allen from Planet Jockey
The Planet Jockey Game is based on actual situations and dilemmas drawn from the experience of real CEOs and other senior leaders of Fortune 500 companies. Planet Jockey trains users to become emotionally intelligent leaders by adopting the concept of...
GC25: Four Game Drives – and One Drive to Rule Them All
Assuming you have defined the right business objectives, the most important key for successful gamification is to target the right motivators: the drives that make people want to engage and that stimulate the right thoughts and actions to accomplish your...
GC24: Killer Gamification: Engaging for Impact
The term “gamification” gained popularity in 2010; by the end of 2012, it had reached mega-trend status. For decades, video games had demonstrated phenomenal power in engaging the focus of people of all ages. Now, businesses were using gamification, which...