The tech research firm Gartner made headlines in late 2012 when it predicted that 80% of current gamified applications would fail to meet business objectives — due to poor design, ineffective communication, or ill-defined business objectives. If poor...
070: Big Bang Disruption: Strategy in the Age of Devastating Innovation | with Larry Downes
Nearly two decades ago, Clayton Christiansen changed the way large companies thought about strategy and innovation with his book The Innovator’s Dilemma. Now, Larry Downes and Paul Nunes say it has all changed again. Larry Downes is a research fellow at...
069: 9 Telltale Signs of Influence 3.0
What used to work for leaders in the past is no longer as effective today. Today’s workforce is more diverse, with more women and more ethnicities represented. New technologies make information accessible to everyone. And globalization means greater...
068: Is Leadership Dead? How Influence is Reviving It | with Jeremie Kubicek
Command-and-control leadership doesn’t work anymore -- especially when it boils down to manipulating others for your own benefit. In the 21st century, great leaders strive to influence others for their good. True influence requires leaders to give...
067: 3 drivers of the new “Connected Economy” demanding the shift to Influence 3.0
Since the 1980s, there’s been constant discussion about the difference between a manager and a leader. The basic distinction has been: Manager: Works through people to get things done. Leader: Sets direction and inspires people to get the RIGHT things...
066: GUTSY: How Women Leaders Make Change | with Sylvia Lafair, PhD
Sylvia Lafair, PhD, is president of Creative Energy Options (CEO). With a doctorate in clinical psychology, Sylvia has taught at Hahnemann University and has more than 30 years’ experience applying her expertise in human behavior and relationships to...
GC22: The Octalysis: 8 Core Drives of Gamification | with Yu-kai Chou
Yu-kai Chou has been a regular speaker and lecturer on gamification around the world for organizations like Stanford University, Google Inc., The Gamification Summit, the Innovation Center in Denmark, and many more. Yu-kai was one of the earliest pioneers...
065: Influence 3.0: Upgrade from Leadership to Impact
In the early 90s, the Iron Curtain fell. More people started using the Internet, and then the Web. The world was becoming smaller, more diverse, and more connected. Market conditions changed more quickly, and became more complex and harder to predict....
064: 5 Principles of Ultimate Influence: Turning Adversaries into Allies | with Bob Burg
Great influencers — whether CEOs, entrepreneurs, sales professionals, clergy, parents, teachers, etc. — seem to have a knack for getting the results they want from people, but in a way that everyone is happy. And, these leaders are persuasive in the most...
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