by Jesse Lahey | Mar 14, 2014 | Blog
Employee Gamification: the use of game-inspired tactics to engage employees. As I discussed in The Four Game Drives, designing gamification that targets the E.A.S.I. Game Drives is more likely to make people want to engage and to stimulate the right thoughts and...
by Jesse Lahey | Feb 25, 2014 | Blog
Employee Gamification: the use of game-inspired tactics to engage employees. In Killer Gamification: Targeting the Drives That Make People Want to Engage, I identified and explained the science behind three core game drives: Achieve, Socialize, and Impact. In...
by Jesse Lahey | Feb 17, 2014 | Blog
Employee Gamification: the use of game-inspired tactics to engage employees. The tech research firm Gartner made headlines in late 2012 when it predicted that 80% of current gamified applications would fail to meet business objectives — due to poor design, ineffective...
by Jesse Lahey | Jan 19, 2014 | Blog
Earlier this month, the non-profit research group RAND Corporation released yet another study questioning the return on investment (ROI) of workplace wellness. The study found that wellness can improve employee health and reduce costs, if the employer strategically...
by Jesse Lahey | Jan 13, 2014 | Blog
“And God said, “Let there be light,” and there was light.” — Genesis 1:3 (NIV) Light is fundamental to all life and growth. As a leader, being light is a fundamental trait for engaging, influencing, and equipping others. Here are eight ways a...
by Jesse Lahey | Jan 6, 2014 | Blog
My entire family was wiped out by the flu for the past week. During that time, I had a chance to review and reflect on the podcast interviews from 2013 that our listeners downloaded the most. 018: How to Have More Great Days at Work | with Chris Rice. Chris explains...